Square Enix’s Final Fantasy XV was change of direction that targeted not just the hardcore fans but also newcomers to the franchise. After it’s long success especially with other forms of media like its film adaptation and the 5-episode anime, Final Fantasy XV is still expanding with its post-launch updates and also its upcoming Monster of the Deep VR experience.

Hajime Tabata, the Final Fantasy XV director, said he also wanted to make other players experience the game regardless of platform – and this is why Final Fantasy XV: Pocket Edition was born.

In a recent interview with Engadget, Tabata does not see the Pocket Edition as a lesser experience especially for those who don’t own consoles and never played Final Fantasy XV.

There isn’t just one type of Final Fantasy fan. Perhaps some core fans might see this as a lesser experience, but I don’t think that’s true. This is about broadening the audience for the game and the story. This is for those that don’t have a console, those who were unable to play FFXV until now. We wanted to provide a way for people to play everywhere — to try a Final Fantasy game. We’ve also tried to make a game that’s focused on rapid gameplay, one that’s ideal for mobile play.

Tabata wants to make sure that players will be able to do give customization on Final Fantasy XV on PC where mod is possible. He’s currently looking into creating a dedicated level editor for the game.

There are were limitations to the game to ensure it ran on consoles, but that’s less of an issue with PCs — especially when it comes to modding. PC gaming has a culture of customization and modification, and we want to ensure that those gamers can do what they want to the game. We’re looking into the possibilities of a dedicated level editor — we want to ensure that gamers will be playing FFXV for a long time to come.

Final Fantasy XV is now available on PS4 and Xbox One. The PC version is due to launch next year.

Source: Engadget